PENGEMBANGAN MEDIA PEMBELAJARAN FOTONOVELA MATERI SHALAT FARDHU PADA KELAS IV di SDN 47 TONGKONAN KEC. BASTEM UTARA, KAB. LUWU
DOI:
https://doi.org/10.46773/x4s8v960Keywords:
Photo novel; Learning Media; PrayerAbstract
Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan media pembelajaran Fotonovela pada materi shalat fardhu untuk siswa kelas empat di SDN 47 Tongkonan, Kecamatan Bastem Utara, Kabupaten Luwu. Media Fotonovela dikembangkan sebagai alat pembelajaran inovatif yang menarik, interaktif, dan kontekstual untuk meningkatkan pemahaman siswa tentang praktik shalat fardhu dalam pelajaran Pendidikan Agama Islam (PAI). Metode penelitian yang digunakan adalah Penelitian dan Pengembangan (R&D) dengan model pengembangan 4D yang terdiri dari tahapan Define, Design, Develop, dan Disseminate. Pengumpulan data dilakukan melalui wawancara, kuesioner, dan dokumentasi. Hasil penelitian menunjukkan bahwa media Fotonovela yang dikembangkan dianggap sangat cocok untuk digunakan. Penilaian oleh ahli materi pelajaran memperoleh persentase 92,85% dengan kategori sangat valid, sedangkan penilaian oleh ahli media memperoleh 82,69% dengan kategori valid. Hasil uji coba skala kecil terhadap respons siswa menunjukkan tingkat daya tarik sebesar 85,56% dalam kategori valid. Dengan demikian, media pembelajaran Fotonovela dinyatakan sah, praktis, dan menarik untuk digunakan sebagai media pembelajaran inovatif alternatif dalam meningkatkan efektivitas dan motivasi siswa dalam mempelajari materi shalat fardhu di sekolah dasar.
References
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Shavira Salsabila, Mokh. Iman Firmansyah, & Mohammad Rindu Fajar Islamy. (2024). Strengthening Literacy Competencies through Islamic Religious Education Learning in Elementary Schools. Jurnal Elementaria Edukasia, 7(4), 3325–3343. https://doi.org/10.31949/jee.v7i4.11770
Sis, H. M., Rahman, R. A., & Salleh, S. F. (2025). Issues and Challenges of Understanding Obligatory Prayers among Primary School Students. International Journal of Research and Scientific Innovation, XI(XII), 510–519. https://doi.org/10.51244/IJRSI.2024.11120048
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Febriyanto, A. Y. A., & Rindrayani, S. R. (2025). Pengembangan Media Video Pembelajaran Berbasis Kontekstual untuk Meningkatkan Pemahaman Konsep Siswa Materi Perubahan Sosial Budaya Kelas IX di MTS Aswaja Tunggangri. Jurnal Pendidikan, 13(2), 35–43. https://doi.org/10.36232/pendidikan.v13i2.553
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Halimah, H., Putri, D. E., Wulandari, W., Adewumi, S. E., & Arce-Calderón, X. (2024). Contextual Pop Up Book as an Innovative Learning Media in Social Science Subjects in Elementary Schools. Journal of Educational Technology and Learning Creativity, 2(2), 209–216. https://doi.org/10.37251/jetlc.v2i2.1121
Indawati, N., Sulistyowati, P., Andariana, F. T. P., Sari, Y. I., & Fauzan, F. (2024). Development of Interactive Comic Media with a Contextual Approach to Social Science Learning for Primary School. International Journal of Social Learning (IJSL), 5(1), 43–58. https://doi.org/10.47134/ijsl.v5i1.296
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Kumar, L. A., Renuka, D. K., Rose, S. L., Shunmuga priya, M. C., & Wartana, I. M. (2022). Deep learning based assistive technology on audio visual speech recognition for hearing impaired. International Journal of Cognitive Computing in Engineering, 3, 24–30. https://doi.org/10.1016/j.ijcce.2022.01.003
Maalfi, H., & Brigui Hind. (2025). Unravelling the Effect of Project-Based Learning on Students’ Engagement and Interest in EFL Classes: An Exploratory Case Study. Journal of English Language Teaching and Applied Linguistics, 7(1), 230–239. https://doi.org/10.32996/jeltal.2025.7.1.21
Manulang, W., Haifaturrahmah, Linda Sekar Utami, Syaharuddin, & Siti Ala. (2024). The Audio-Visual Media on Cognitive Learning Outcomes. Jurnal Ilmiah Sekolah Dasar, 7(4), 641–648. https://doi.org/10.23887/jisd.v7i4.61138
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Aliyanti, C., Wicaksono*, I., Doğru, M., Çelik, M., & Ridlo, Z. R. (2025). Development of Contextual Based Augmented Reality Science Learning Media to Improve Critical Thinking Skills of Junior High School Students. Jurnal Pendidikan Sains Indonesia, 13(2), 426–443. https://doi.org/10.24815/jpsi.v13i2.44052
Ariawan, P. A., & I Kadek Suartama. (2024). Improving Student Interests and Learning Outcomes Using Project Based E-Learning Models. Journal of Education Technology, 7(4), 687–697. https://doi.org/10.23887/jet.v7i4.64974
Ashifa, A., & Dewi, I. P. (2025). Digital Storytelling sebagai Pendekatan Inovatif dalam Pengembangan Media Pembelajaran Interaktif pada Mata Pelajaran Informatika. MASALIQ, 5(3), 1262–1277. https://doi.org/10.58578/masaliq.v5i3.5957
Aziz, M., Napitupulu, D. S., & Tanjung, F. Z. (2025). Islamic Religious Education Curriculum Management in Developing Religious Tolerance Attitudes. Maharot : Journal of Islamic Education, 9(1), 67. https://doi.org/10.28944/maharot.v9i1.2032
Badeo, J. M. O., & Koc, B. C. U. O. K. (2021). Use of Comic-based Learning Module in Physics in Enhancing Students’ Achievement and Motivation. Science Education International, 32(2), 131–136. https://doi.org/10.33828/sei.v32.i2.6
Byusa, E., Kampire, E., & Mwesigye, A. R. (2022). Game-based learning approach on students’ motivation and understanding of chemistry concepts: A systematic review of literature. Heliyon, 8(5), e09541. https://doi.org/10.1016/j.heliyon.2022.e09541
Febriyanto, A. Y. A., & Rindrayani, S. R. (2025). Pengembangan Media Video Pembelajaran Berbasis Kontekstual untuk Meningkatkan Pemahaman Konsep Siswa Materi Perubahan Sosial Budaya Kelas IX di MTS Aswaja Tunggangri. Jurnal Pendidikan, 13(2), 35–43. https://doi.org/10.36232/pendidikan.v13i2.553
Fitriyah, E. A., & Dewi, R. M. (2022). Pengembangan Media Interaktif Berbasis Android pada Mata Pelajaran Ekonomi. Jurnal Inovasi Pendidikan Ekonomi (JIPE), 12(1), 94. https://doi.org/10.24036/011167790
Hakim, A., Purbohadi, D., & Setiawan, A. (2023). Obligatory Prayer Practice Based on Mobile Learning. Emerging Information Science and Technology, 3(2), 66–77. https://doi.org/10.18196/eist.v3i2.16854
Halimah, H., Putri, D. E., Wulandari, W., Adewumi, S. E., & Arce-Calderón, X. (2024). Contextual Pop Up Book as an Innovative Learning Media in Social Science Subjects in Elementary Schools. Journal of Educational Technology and Learning Creativity, 2(2), 209–216. https://doi.org/10.37251/jetlc.v2i2.1121
Indawati, N., Sulistyowati, P., Andariana, F. T. P., Sari, Y. I., & Fauzan, F. (2024). Development of Interactive Comic Media with a Contextual Approach to Social Science Learning for Primary School. International Journal of Social Learning (IJSL), 5(1), 43–58. https://doi.org/10.47134/ijsl.v5i1.296
Jamalludin, J., Handayani, R. D., & Prastowo, S. H. B. (2023). Development of Science Learning Media Using Supcath Educational Games to Improve Student Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 9(5), 2397–2402. https://doi.org/10.29303/jppipa.v9i5.3499
Januszewski, A., & Molenda, M. (2017). Educational Technology: A Definition with Commentary (1st ed.). New York: Springer.
Kumar, L. A., Renuka, D. K., Rose, S. L., Shunmuga priya, M. C., & Wartana, I. M. (2022). Deep learning based assistive technology on audio visual speech recognition for hearing impaired. International Journal of Cognitive Computing in Engineering, 3, 24–30. https://doi.org/10.1016/j.ijcce.2022.01.003
Maalfi, H., & Brigui Hind. (2025). Unravelling the Effect of Project-Based Learning on Students’ Engagement and Interest in EFL Classes: An Exploratory Case Study. Journal of English Language Teaching and Applied Linguistics, 7(1), 230–239. https://doi.org/10.32996/jeltal.2025.7.1.21
Manulang, W., Haifaturrahmah, Linda Sekar Utami, Syaharuddin, & Siti Ala. (2024). The Audio-Visual Media on Cognitive Learning Outcomes. Jurnal Ilmiah Sekolah Dasar, 7(4), 641–648. https://doi.org/10.23887/jisd.v7i4.61138
Mas’ud, M., Neti S, Rahman K, A., & Dahlan K, M. (2024). Learning Guidance Of Islamic Religious Education In Improving The Implementation Of Worship And Students’ Morals At Elementary School Of Bonto Bontoa, Somba Opu District, Gowa Regency, Indonesia. MSJ : Majority Science Journal, 2(2), 34–46. https://doi.org/10.61942/msj.v2i2.134
Nopiramadani Asman, Sarintan N. Kaharu, Nur Rahma, Azizah, & Danti Indriastuti Purnamasari. (2025). The Effect of Contextual Teaching and Learning Model Assisted by Audio Visual Media on Student Learning Outcomes in Science Subjects Class V SD Inpres 1 Kayumalue Pajeko. International Journal of Integrative Sciences, 4(7), 1835–1846. https://doi.org/10.55927/ijis.v4i7.493
Nurazizah, N. A., & Rahayu, W. P. (2025). Improved Learning Outcomes supported by Padlet Application-Based Learning Media. Journal of Educational Analytics, 4(2). https://doi.org/10.55927/jeda.v4i2.125
Nurhaida, Puspa Riani Nasution, & Haritsah Hammamah Harahap. (2025). Analisis Kemampuan Pemahaman Konsep Matematika Kelas VII SMP Negeri 7 Padangsidimpuan Melalui Pemanfaatan Media Audio Visual Pada Materi Bilangan Bulat. Jurnal Cermatika, 4(2), 34–44. https://doi.org/10.64168/cermatika.v4i2.1499
Prabowo, Y. F. R., & Wakijo, W. (2020). PENGARUH MODEL PEMBELAJARAN PROJECT BASED LEARNING (PjBL) BERBANTU FOTONOVELA TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS X MA BUSTANUL ULUM JAYASAKTI. PROMOSI (Jurnal Pendidikan Ekonomi), 8(1). https://doi.org/10.24127/pro.v8i1.2864
Resky Satriya, R., & Eni Fariyatul Fahyuni. (2023). Audio-Visual Based Picture Story Media for Elementary School Students. Journal of Education Technology, 7(3), 543–553. https://doi.org/10.23887/jet.v7i3.69409
Sarah Dalila Fitri, Rodia Rotani Rianda, Lara Dwi Alma, Revi Yulianti, & Wismanto Wismanto. (2024). Multimedia Interaktif Pembelajaran Shalat Fardhu Untuk Madrasah Ibtidaiyah Berbasis Android. Jurnal Manajemen Dan Pendidikan Agama Islam, 2(1), 59–69. https://doi.org/10.61132/jmpai.v2i1.50
Setyowati, R. R., Rochmat, S., Aman, A., & Nugroho, A. N. P. (2023). Virtual Reality on Contextual Learning during Covid-19 to Improve Students’ Learning Outcomes and Participation. International Journal of Instruction, 16(1), 173–190. https://doi.org/10.29333/iji.2023.16110a
Shavira Salsabila, Mokh. Iman Firmansyah, & Mohammad Rindu Fajar Islamy. (2024). Strengthening Literacy Competencies through Islamic Religious Education Learning in Elementary Schools. Jurnal Elementaria Edukasia, 7(4), 3325–3343. https://doi.org/10.31949/jee.v7i4.11770
Sis, H. M., Rahman, R. A., & Salleh, S. F. (2025). Issues and Challenges of Understanding Obligatory Prayers among Primary School Students. International Journal of Research and Scientific Innovation, XI(XII), 510–519. https://doi.org/10.51244/IJRSI.2024.11120048
Sugiyono. (2019). Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif, dan R&D (3rd ed.). Bandung: Alfabeta.
Untoroseto, D., & Triayudi, A. (2023). Analysis of Blended Learning Development in Distance Learning in Variation of Borg & Gall and Addie Models. Journal La Multiapp, 4(6), 231–242. https://doi.org/10.37899/journallamultiapp.v4i6.973
Alimni, A., Amin, A., & Lestari, M. (2021). The Effectiveness of Animation Video Media on Learning Outcomes of Fiqih Lessons for Madrsah Ibtidaiyah Students in the New Normal Time. Journal of Primary Education (JPE), 1(2), 51. https://doi.org/10.29300/jpe.v1i2.5765
Aliyanti, C., Wicaksono*, I., Doğru, M., Çelik, M., & Ridlo, Z. R. (2025). Development of Contextual Based Augmented Reality Science Learning Media to Improve Critical Thinking Skills of Junior High School Students. Jurnal Pendidikan Sains Indonesia, 13(2), 426–443. https://doi.org/10.24815/jpsi.v13i2.44052
Ariawan, P. A., & I Kadek Suartama. (2024). Improving Student Interests and Learning Outcomes Using Project Based E-Learning Models. Journal of Education Technology, 7(4), 687–697. https://doi.org/10.23887/jet.v7i4.64974
Ashifa, A., & Dewi, I. P. (2025). Digital Storytelling sebagai Pendekatan Inovatif dalam Pengembangan Media Pembelajaran Interaktif pada Mata Pelajaran Informatika. MASALIQ, 5(3), 1262–1277. https://doi.org/10.58578/masaliq.v5i3.5957
Aziz, M., Napitupulu, D. S., & Tanjung, F. Z. (2025). Islamic Religious Education Curriculum Management in Developing Religious Tolerance Attitudes. Maharot : Journal of Islamic Education, 9(1), 67. https://doi.org/10.28944/maharot.v9i1.2032
Badeo, J. M. O., & Koc, B. C. U. O. K. (2021). Use of Comic-based Learning Module in Physics in Enhancing Students’ Achievement and Motivation. Science Education International, 32(2), 131–136. https://doi.org/10.33828/sei.v32.i2.6
Byusa, E., Kampire, E., & Mwesigye, A. R. (2022). Game-based learning approach on students’ motivation and understanding of chemistry concepts: A systematic review of literature. Heliyon, 8(5), e09541. https://doi.org/10.1016/j.heliyon.2022.e09541
Febriyanto, A. Y. A., & Rindrayani, S. R. (2025). Pengembangan Media Video Pembelajaran Berbasis Kontekstual untuk Meningkatkan Pemahaman Konsep Siswa Materi Perubahan Sosial Budaya Kelas IX di MTS Aswaja Tunggangri. Jurnal Pendidikan, 13(2), 35–43. https://doi.org/10.36232/pendidikan.v13i2.553
Fitriyah, E. A., & Dewi, R. M. (2022). Pengembangan Media Interaktif Berbasis Android pada Mata Pelajaran Ekonomi. Jurnal Inovasi Pendidikan Ekonomi (JIPE), 12(1), 94. https://doi.org/10.24036/011167790
Hakim, A., Purbohadi, D., & Setiawan, A. (2023). Obligatory Prayer Practice Based on Mobile Learning. Emerging Information Science and Technology, 3(2), 66–77. https://doi.org/10.18196/eist.v3i2.16854
Halimah, H., Putri, D. E., Wulandari, W., Adewumi, S. E., & Arce-Calderón, X. (2024). Contextual Pop Up Book as an Innovative Learning Media in Social Science Subjects in Elementary Schools. Journal of Educational Technology and Learning Creativity, 2(2), 209–216. https://doi.org/10.37251/jetlc.v2i2.1121
Indawati, N., Sulistyowati, P., Andariana, F. T. P., Sari, Y. I., & Fauzan, F. (2024). Development of Interactive Comic Media with a Contextual Approach to Social Science Learning for Primary School. International Journal of Social Learning (IJSL), 5(1), 43–58. https://doi.org/10.47134/ijsl.v5i1.296
Jamalludin, J., Handayani, R. D., & Prastowo, S. H. B. (2023). Development of Science Learning Media Using Supcath Educational Games to Improve Student Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 9(5), 2397–2402. https://doi.org/10.29303/jppipa.v9i5.3499
Januszewski, A., & Molenda, M. (2017). Educational Technology: A Definition with Commentary (1st ed.). New York: Springer.
Kumar, L. A., Renuka, D. K., Rose, S. L., Shunmuga priya, M. C., & Wartana, I. M. (2022). Deep learning based assistive technology on audio visual speech recognition for hearing impaired. International Journal of Cognitive Computing in Engineering, 3, 24–30. https://doi.org/10.1016/j.ijcce.2022.01.003
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