PENGARUH MODEL GAME BASED LEARNING TERHADAP KEMAMPUAN BERPIKIR KRITIS MURID PADA MATA PELAJARAN IPAS
DOI:
https://doi.org/10.46773/dfc04m13Keywords:
Game Based Learning, Critical Thinking, IPAS, Elementary School, Learning ModelAbstract
Critical thinking skills are essential competencies in 21st-century learning. However, students' critical thinking skills in Natural and Social Sciences (IPAS) remain relatively low due to teacher-centered learning and a lack of innovative models. While prior studies heavily rely on digital games, research on non-digital Game-Based Learning (GBL) models in elementary schools is still limited. This study aimed to determine the effect of a non-digital GBL model using the 'Pos Environment Damage Challenge' media on the critical thinking skills of fifth-grade students in IPAS subjects. This research employed a quantitative approach with a quasi-experimental method and a nonequivalent control group design using intact classes. The sample consisted of 36 fifth-grade students divided into an experimental class (n=19) and a control class (n=17). Data were collected through multiple-choice tests that passed validity and high reliability tests. Data analysis involved independent sample t-tests and N-Gain tests via SPSS 27.0. The results showed that the average critical thinking score of the experimental class significantly increased from 48.00 to 82.53, whereas the control class only shifted from 49.18 to 50.12. The independent sample t-test obtained a significance value of 0.000 < 0.05, indicating that the GBL model significantly affected students’ critical thinking skills. The critical analysis confirms that the non-digital GBL model stimulates higher-order thinking skills through contextual problem-solving and peer interaction while minimizing digital cognitive overload. It concludes that the GBL model successfully enhances students' critical thinking without digital dependency.
References
Aini, M., Ridianingsih, D. S., & Yunitasari, I. (2022). Efektivitas Model Pembelajaran Project Based Learning ( PJBL ) Berbasis Stem Terhadap Keterampilan Berpikir Kritis Siswa The Effectiveness Of Stem-Based Project Based Learning ( Pjbl ) Learning Model On Critical Thinking. Jurnal Kiprah Pendidikan, 1(4), 247–253.
Andika, N. L. P., Agustini, K., & Sudatha, I. G. W. (2025). Studi Literatur Review: Peran Media Game Based Learning terhadap Pembelajaran. Didaktika: Jurnal Kependidikan, 14(1 Februari), 799–812. https://mail.jurnaldidaktika.org/contents/article/view/1645
Ariadila, S. N., Silalahi, Y. F. N., Fadiyah, F. H., Jamaludin, U., & Setiawan, S. (2024). Analisis Pentingnya Keterampilan Berpikir Kritis Terhadap Pembelajaran Bagi Siswa. Jurnal Ilmiah Wahana Pendidikan, 2(20), 306–312.
Arnyana, I. B. P. (2019). Pembelajaran untuk Meningkatkan Kompetensi 4C(Communication, Collaboration, Critical Thinking dan creative Thinking) Untuk menyongsong Era Abad 21. In Prosiding Konferensi Nasional Matematika Dan IPA Universitas PGRI Banyuwangi, 66(3), 37–39.
Artanti, I. D. A. N., Widiana, I. W., & Tegeh, I. M. (2023). Media Interactive Board Game Berbasis Phenomenon Based Learning untuk Mengatasi Learning Loss Siswa Kelas IV Sekolah Dasar. Jurnal Media Dan Teknologi Pendidikan, 3(2), 111–118. https://doi.org/10.23887/jmt.v3i2.58309
Asyafah, A. (2021). Kajian Teoretis-Kritis atas Model Pembelajaran. TARBAWY: Indonesian Journal of Islamic Education, 6(1), 2599–2481. http://ejournal.upi.edu/index.php/tarbawy/index
Aulia, W., Wicaksono, V. D., & Selviari. (2024). Peningkatan Hasil Belajar IPAS Materi Sistem Pencernaan Manusia pada Siswa Kelas V Melalui Penerapan Game Based Learning. Pendas :JurnalIlmiahPendidikanDasar, 4(2), 361–366.
Baharizqi, S. L., Iskandar, S., & Kurniawan, D. T. (2023). Optimalisasi Penerapan Model Pembelajaran Berbasis Permainan dalam Pembelajaran Abad 21 di Sekolah Dasar saat ini kita sedang berada di era Ilmu pengetahuan dan teknologi selalu mengalami perkembangan teknologi dalam upaya peningkatan mutu pendidikan , kh. Jurnal Lensa Pendas, 8(1), 9–16.
Firdausi, B. W., & Yermiandhoko, Y. (2021). Peningkatan Kemampuan Berpikir Kritis pada Siswa Sekolah Dasar. Jurnal MUDARRISUNA: Media Kajian Pendidikan Agama Islam, 11(2), 229–243.
Hamid, S. H., Zulkiply, N., & Mohamad, F. S. (2022). The Effects of Non-Digital Game-Based Learning and Cognitive Level of Questions on Isometric Transformations. Asian Journal of University Education, 18(1), 34–50. https://doi.org/10.24191/ajue.v18i1.17167
Handayani, S., Mintarti, S. U., & Megasari, R. (2020). Strategi pembelajaran Ekonomi Model-model Pembelajaran Inovatif di Era Revolusi Industri 4.0. In Strategi pembelajaran Ekonomi Model-model Pembelajaran Inovatif di Era Revolusi Industri 4.0. Edulitera. www.literindo.id
Khoirina, V., & Fatonah, N. (2025). Pengaruh Model Pembelajaran Game Based Learning terhadap Keterampilan Berpikir Kritis Siswa Pada Mata Pelajaran IPA. Jurnal Cahaya Edukasi, 1(1), 17–23. https://doi.org/10.63863/jce.v1i1.6
Mirdad, J. (2020). Model-model pembelajaran (empat rumpun model pembelajaran). Jurnal Pendidikan Dan Sosial Islam, 2(1), 14-23.
Muhammad, I., Triansyah, F. A., Fahri, A., & Lizein, B. (2023). Analisis Bibliometrik: Penelitian Self-Efficacy Pada Sekolah Menengah Atas (1987-2023). Edukatif : Jurnal Ilmu Pendidikan, 5(1), 519–532. https://doi.org/10.31004/edukatif.v5i1.4713
Permana, N. S. (2020). Game Based Learning sebagai Salah Satu Solusi Dan Inovasi Pembelajaran Bagi Generasi Digital Native. Jurnal Pendidikan Agama Katolik (JPAK), Vol. 22 No. 2, Oktober 2022 p-ISSN: 2085-0743 Https://Doi.Org/10.34150/Jpak.V22i1.433 e-ISSN: 2655-7665, 9(2), 313–321.
Purnama, A. V, Arafat, Y., & Heldayani, E. (2023). Pengaruh Metode Game Based Learning (GBL) Terhadap Hasil Belajar IPA Energi Alternatif di SD Negeri 02 Lahat. Journal Of Social Science Research, 3(3), 9040–9050.
Sarbini, R. N., Astuti, I. Y., & Handayani, T. (2018). Integrasi Permodelan Game Content Model pada Game Based Learning. Generation Journal, 2(2), 62–72. https://doi.org/10.29407/gj.v2i2.12254
Setiawan, A., Wardhani, I. S. K., & Nugroho, W. (2023). Pengaruh Model Pembelajaran Probing-Promting terhadap Keterampilan Berpikir Kritis Peserta Didik Kelas IV Sekolah Dasar. Jurnal Pendidikan DEWANTARA: Media Komunikasi, Kreasi Dan Inovasi Ilmiah Pendidikan, 9(2), 72–83. https://doi.org/10.55933/jpd.v9i2.630
Siregar, P. D., & Sitepu, M. S. (2023). Pengaruh Model Game Based Learning terhadap Aktivitas Belajar Siswa Pada Pembelajaran Matematika di Kelas V SD Muhammdiyah 01 Medan. Journal of Student Development Informatics Management (JoSDIM), 53(1), 1–19.
Wahyuning, S. (2022). Pembelajaran IPA Interaktif dengan Game Based Learning. Jurnal Sains Edukatika Indonesia (JSEI), 4(2), 1–5. https://jurnal.uns.ac.id/jsei/article/view/70937/39324
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Anggun Leony, Indah Yunitasari, Angga Setiawan

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

